We are kicking off San Diego’s first inaugural Wearable Wednesday. Join us to discuss the future of wearable technology and the social innovations surrounding it.
ABI Research estimates the global market for wearables in health and fitness alone could reach 170 million devices by 2017. Big-time technology players have taken the hint and are making a big leap into the world of wearable tech. Wearable technology has moved beyond product concepts to actual consumer products. However, building hardware for the wearables market is only the first challenge. Companies are challenged to create differentiated experiences, products that work, and useful technologies people will incorporate into their daily lives. We will discuss the marriage between hardware and software, how companies will take on the challenge to improve consumers lives and in the end, build something that consumers will adopt.
705 16th Street
San Diego, CA 92101
5:00 PM – Light reception
5:45 PM – Panel
6:30 PM – Closing Announcements
7:00 PM – VIP After Party, Location TBA
You must RSVP via Eventbrite (here).
When: Wednesday, March 19, 2014 5:00 PM
Where: 3rdspace (4610 Park Blvd., San Diego, CA 92116)
Wearable Wednesdays are an open community forum focused on the blending of technology, art and humanity in the Wearable Technology and Internet of Things ecosystem. Our goal is to provide a platform for industry innovators, entrepreneurs, builders and investors to connect with like-minded, motivated people with the knowledge, vision and partnerships that will move the Internet of Wearable Things ecosystem forward. Group Meetups will include both technical and market-oriented sessions. Wearable Wednesdays are held globally across the world’s top tech centers, including San Francisco, New York, Dallas and London, and we continue to launch new locations periodically. Meet the most innovative wearable tech entrepreneurs in your community, demo products, share ideas and discuss trends in both local and global markets.
Tomorrow evening I will be giving a presentation at the Qualcomm Research Center discussing the nuances of the Google Glass Interaction Layer.
Here is a brief summary of what I hope to cover:
How does the Google Glass’ interaction layer work and what constitutes good design when designing interactions for the device.
First we will define ‘what an interaction is’ on Google Glass. We will proceed to identify and classify good use cases from bad ones and then address where there is a margin for innovation surrounding those various use cases.
Event details: http://darius.me/CUAy
After a lovely evening celebrating our anniversary I captured this Auto-awesome shot @ProhibitionSD
Here is a first person view of a glass video I shot while riding with my daughter on Matterhorn at Disneyland. It goes to show that Google’s mission to get the technology out of your way has great potential, if I had to hold my camera (or iPhone) in hand I definitely would not have been able to throw my hands up in the air, and I would have risked dropping it. Not with glass.
With a few hiccups in the setup process, I have found myself adapting my own behavior a bit to accommodate for Glass as an integrated part of my routine. Here you will find blog entries with my findings and I will try to keep things interesting.
Below is my first video shot from Google Glass, I transcoded three different clips together but have not enhanced this video in any way so you can get a full feel for the video quality (720p) from Glass (Explorer Edition 2.0). Thank you Joe Moreno (@JoeMoreno) for this fantastic experience of being up in your private plane, it was my first time being on a non-commercial flight.
Video credit: Joe Moreno (@JoeMoreno)
“I could tell you my adventures—beginning from this morning,” said Alice a little timidly; “but it’s no use going back to yesterday, because I was a different person then.”
― Lewis Carroll, Alice’s Adventures in Wonderland and Through the Looking Glass